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Inside Macintosh: QuickDraw GX Objects /


Chapter 7 - View-Related Objects

This chapter describes view-related objects--view ports, view devices, and view groups--and the functions you can use to manipulate them. Read this chapter to learn how to draw any of the QuickDraw GX shapes you create, and how to control the representations of those shapes on any output devices.

Before reading this chapter, you should be familiar with the information in the chapter "Introduction to QuickDraw GX" in this book. You should also be familiar with shape objects, as discussed in the chapter "Shape Objects" in this book, and transform objects, as discussed in the chapter "Transform Objects." Additional information related to color drawing is found in the chapter "Color and Color-Related Objects."

This chapter constitutes the complete discussion of view-related objects for QuickDraw GX. Unlike for shape objects and style objects, there is no additional discussion of view ports, view devices, or view groups for graphic or typographic shapes in other books. The book Inside Macintosh: QuickDraw GX Environment and Utilities does, however, discuss drawing to Macintosh windows and how to relate a view port to a window. It also discusses matrix manipulation, which you can use to change the mapping property of a view port or view device.

This chapter introduces view ports, view devices, and view groups, discusses their properties, and shows how they are related to each other. It then discusses the different coordinate spaces you use to manipulate these objects. It then shows how to use QuickDraw GX functions to


Chapter Contents
About View Ports, View Devices, and View Groups
About View Port Objects
View Port Properties
View Port Clip and Mapping
Dither
Dithering of Shapes Other Than Bitmaps
Dithering of Bitmaps
Drawbacks of Dithering
Halftone
Parent and Child View Ports
View Port Attributes
The Default View Port Object
View Port Objects and Windows
About View Device Objects
View Device Properties
View Device Clip and Mapping
View Device Bitmap
View Device Attributes
The Default View Device Object
View Device Objects and Physical Devices
About View Group Objects
View Groups Have No Properties
Onscreen and Offscreen View Groups
About Drawing, Coordinate Conversion, and Clipping
QuickDraw GX Coordinates
Geometry Space
Local Space
Global Space
Device Space
Using View-Related Objects
Using View Ports
Creating and Manipulating View Port Objects
Manipulating View Port Object Properties
Getting and Setting a View Port's Dither, Halftone, and Attributes
Getting and Setting a View Port's View Group
Getting and Setting a View Port's Tag References
Getting and Setting a View Port's Clip and Mapping
Setting Up the View Port Hierarchy for a Window
Supporting Scrolling in a Window
Identifying a View Port's View Devices
Identifying a Shape's View Ports
Measuring a Shape in Local Space
Using View Devices
Creating and Manipulating View Device Objects
Manipulating View Device Object Properties
Getting and Setting a View Device's Bitmap
Getting and Setting a View Device's View Group
Getting and Setting a View Device's Attributes and Tag References
Getting and Setting a View Device's Clip and Mapping
Identifying a Shape's View Devices
Measuring a Shape in Device Space
Hit-Testing a Shape on a Device
Using View Groups
Creating and Manipulating View Group Objects
Setting Up an Offscreen View Group
Measuring a Shape in Global Space
View-Related Objects Reference
Constants and Data Types
The View Port Object
The Halftone Structure
Dot Types
Tint Types
View Port Attributes
The View Device Object
View Device Attributes
The View Group Object
View Group Types
View Port Functions
Creating and Manipulating View Port Objects
Manipulating View Port Object Properties
Retrieving the View Devices That Intersect a View Port
Retrieving the View Ports That Intersect a Shape
Measuring a Shape in Local Coordinates
View Device Functions
Creating and Manipulating View Device Objects
Manipulating View Device Object Properties
Retrieving the View Devices That Intersect a Shape
Measuring a Shape in Device Coordinates
Measuring the Colors and Pattern Width of a Shape on a Device
Hit-Testing a Shape on a Device
View Group Functions
Creating and Disposing of View Group Objects
Getting the View Ports and View Devices of a View Group
Measuring a Shape in Global Coordinates
Summary of View-Related Objects
Constants and Data Types
The View Port Object
The Halftone Structure
Dot Types
Tint Types
View Port Attributes
The View Device Object
View Device Attributes
The View Group Object
View Group Types
View Port Functions
Creating and Manipulating View Port Objects
Manipulating View Port Object Properties
Retrieving the View Devices That Intersect a View Port
Retrieving the View Ports That Intersect a Shape
Measuring a Shape in Local Coordinates
View Device Functions
Creating and Manipulating View Device Objects
Manipulating View Device Object Properties
Retrieving the View Devices That Intersect a Shape
Measuring a Shape in Device Coordinates
Measuring the Colors and Pattern Width of a Shape on a Device
Hit-Testing a Shape on a Device
View Group Functions
Creating and Disposing of View Group Objects
Getting the View Ports and View Devices of a View Group
Measuring a Shape in Global Space

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© Apple Computer, Inc.
7 JUL 1996